At the same time, when I felt like a real fix I could sit down to the thing for hours at a time. Broken down into individual missions with a bit of storytelling before and after, I’d be able to enjoy the experience on the run completing a map on a train trip, and then not thinking about the game again until the next time I jumped on to a commute. I’m not even entirely sure why that is, but there’s something incredibly appealing about having a tactics JRPG of the sheer depth and length of Disgaea on a portable platform. Sure the developers explained that this was a decision they had to make, as the PlayStation Vita version would have forced compromises on the scale of the experience, and Nippon Ichi didn’t want to do that, but I was still crushed, as Disgaea 3 and 4 on Vita demonstrated to me that I do prefer playing these games portable. I was disappointed because against the predictions of many, we were told that there would be no PlayStation Vita version. I remember being very disappointed when I saw the game’s initial reveal at TGS a fair few years ago now. It was a genuinely bigger game, and while bigger doesn’t always make for better, the immense scope and scale of Disgaea 5 did make for a better game. Nippon Ichi managed something truly special with that game it took the whacky, zany nonsense (though nonsense with a purpose) that we had become accustomed to over the previous Disgaea games, and then leveraged the PlayStation 4’s hardware to give the action scale. Disgaea 5 is one of my favourite tactics games.
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